‘ PC ’ category archive

Epic: Lower Review Scores for PC Gears of War were “Bullsh*t”

August 10, 08 by Mark

Gears of WarEpic’s boss Mike Capps has always been a very outspoken fellow.  Take this for example, in a recent interview with MundoRare, Capps had a lot to say about Gears of War for the PC.  He said that the fact that the PC version of the game received lower scores than the Xbox 360 version was “bullshit” because it was a “much better game”.  Here’s his full quote:

“I think it’s bullshit because what we did was take a great game, Gears of War 1 for Xbox 360, made it run at higher resolutions and added three new hours of really good gameplay and it got lower reviews.  I think that’s bullshit, and I don’t understand it.  I can’t figure out what it is.

Like, ‘It’s an old game.’  Well, yeah, but it’s new on that platform, so I was really surprised to see lower reviews for what I think a much better game.  It had new multiplayer modes, new levels, three hours of gameplay you never saw on 360 that the 360 guys are still upset we haven’t given them, right?  So to get lower reviews for more game that’s good? It just doesn’t make any sense.”

While his claim seems to make sense, he’s forgetting that the PC port of Gears of War was originally plagued with bugs and multiplayer matchmaking problems, which obviously lowered its review score.

Also, the same game was released on the Xbox 360 months prior to the PC release.  Sure the PC version added three hours of new content, but obviously the reviewers didn’t believe that those three hours jumped out enough to warrant a much higher score.  Also the fact that it was the same game probably highlighted many of the faults of the PC port in many reviewers eyes.

So while it might be “bullshit” Mike, it’s reasonable bullshit.

[via VG247]

Halo 3 for PC Confirmed on Microsoft Download Center

August 04, 08 by Mark

On Microsoft’s Download Center there seems to be glaring confirmation that Halo 3 will be ported to the PC.  On the Game section of the Download Center, there is a banner advertising free trials for three games.  One of those games is Halo 3.  Halo 3 hasn’t been announced for the PC yet.  See the problem here?  Here’s the banner:

Halo 3 on PC on Microsoft Download Center

The link in the banner just leads to a list of games that are available for Games for Windows at this time.  Obviously, Halo 3 is absent from that list.

So was it a disgruntled employee or just an honest mistake that caused this big slip-up?  Whatever it was, I bet this banner doesn’t stay up on the site long, so I pulled a screenshot of the page.  Check it out, after the break.

Click to continue reading “Halo 3 for PC Confirmed on Microsoft Download Center”

Blizzard Officially Announces Diablo 3

June 28, 08 by Mark

Eight years after the release of Diablo 2 and after years of speculation, Blizzard has recently officially announced the existence of Diablo 3.  And, as to be expected, Diablo fans have lit up the internet with their cries of joy.  Here is the teaser trailer:

The gameplay and graphics are similar to the original Diablos (sad news for those who were looking for an MMO) and Diablo 3 will will feature an isometric perspective and the same Mana and Life bubbles.  Interactive environments will be playing a big role in Diablo 3, as well.  There will be a new Witch Doctor class, which has the ability to summon pets, cast diseases, and control minds of enemies.  Also, there will be a female version of every class in the game.  Blizzard has also noted that Diablo 3 will have co-op and multiplayer elements.  And Mac users can rest easy, because Blizzard has announced that Diablo 3 will be releasing simultaneously on the Mac.

Check out the gameplay and artwork trailers after the break.

Click to continue reading “Blizzard Officially Announces Diablo 3″

Call of Duty: World at War Information Revealed

June 09, 08 by Mark

Call of Duty 5

Since almost every other gaming blog is talking about the recently showed iPhone games (Super Monkey Ball being one of them), I decided to report some news you may not have heard.  Like the fact that some major Call of Duty 5 (dubbed Call of Duty: World at War) information has been revealed.  Unfortunately, it’s been mostly forgotten under heaps of WWDC news.

A UK gaming magazine called gamesTM has revealed the first details of Call of Duty: World at War.  According to the magazine, Call of Duty 5 will (unfortunately) be set in the Pacific theater of World War II and will be developed by Treyarch, who made Call of Duty 3.

Also revealed are the systems Call of Duty: World at War is releasing on: the PC, PS3, Xbox 360, and the Wii; a separate team within Treyarch is developing the Wii version.  All versions will be running on the Call of Duty 4 engine.  That’s right, Treyarch managed to get the Call of Duty 4 engine up and running on the Wii so, hopefully, the Wii version will look very good.

The magazine also stated that their would be co-op in the game, something new to the Call of Duty series, and that the multiplayer will involve vehicle and squad based elements.

The story, the magazine says, will be “as gritty as any game out there”.  For example, here is how one of the levels plays out:

The opening scene of the first level we are shown is a Japanese commander stubbing a cigarette out in the eye of a prisoner before slitting his throat - the blood splatters and dribbles down the side of the tent you are being held in. He turns towards you to deal out the same treatment but help arrives just in time. Cue a daring level-long escape.

It could be gut-wrenching, but it also has the possibility of being disastrously cheesy.  Sorry for being the pessimist, but after Call of Duty 3, I’m approaching anything with Treyarch’s name on it with caution.

[via videogaming247]

Valve Holds Mini-Press Conference, Announces Steamcloud

May 30, 08 by Mark

Valve SteamcloudLast night at a mini-press conference, Valve, developers of the Half-Life series, Portal, and online gaming service Steam, announced a new service called Steamcloud.  With Steamcloud, Steam users can store player data online; player data includes game saves, keyboard configurations, and any game that they’ve purchased using the Steam network.  Also in the press conference they showed additions to Steam which allow for auto driver updating and the ability to see if your machine will run a game before buying it.

Valve has always been at the pioneering edge of the PC market, and these new add-ons just prove why they continue to be the top dog.  An online saving feature saves users from the fiasco that is hard drive failure by backing up all your data online (which you should probably do on your own anyways) and an auto driver updating system is great. A system that checks if a game can run on your computer should have been implemented long ago (as I discussed in my article, How to Save the PC Industry) but it’s nice to see someone finally stepping up to the plate.  And people wonder why they dominate the PC market.

Valve also used the press conference to denounce all of the talk that PC gaming is past its peak.  They explained retail was not doomed because they found that after users tried games for free on Steam’s free weekends, they went to retail and purchased the games.  It seems like a slightly shaky argument to me, but hey, they’re the PC geniuses here.

And to all you Steam aficionados, Valve said that they are talking to publishers/developers and encouraging them to make their back catalogs available.  So expect more and more games (albeit old games) headed your way Steam users.

[via Joystiq]

March 2008 NPD Numbers

April 17, 08 by Mark

Img23023sz March 2008 NPD Numbers

It’s that time of the month again: NPD time (also known as the brief period where the internet explodes from fanoboys declaring their console’s superiority through sales numbers from the previous month).  Let’s start out with the hardware numbers and then move to software.

Nintendo won once again by selling 721,000 Wiis and 698,000 DS’s.  The Wii is still unable to be found in stores and the DS continues its hot streak.  It will be interesting to see if the DS sells as many units this month with the recent news that there will be a new model released at E3.

Sony did very decent with their Playstation Portable selling 297,000 units and their PlayStation 3 selling 257,000.  But the Xbox 360 pushed ahead of the PS3 (barely) for the first time in 2 months selling 262,000 consoles.  So maybe there was some truth in that whole supply shortage story.  The PS3 and the 360 will probably swap the lead many more times this year (like COD4 and Halo 3 used to do).

Total hardware sales raked in $551.3 million, up 43% from last years’ $377.9 million.  Is this further evidence that video games are recession-proof?

Here is a full list of the hardware sales:

1. Nintendo Wii - 721,000
2. Nintendo DS - 698,000
3. PlayStation Portable - 297,000
4. Xbox 360 - 262,000
5. PlayStation 3 - 257,000
6. PlayStation 2 - 216,000

Software sales were also very good with Super Smash Bros. Brawl leading the pack with 2.7 million copies sold.  It was overall a shooter dominated lineup that had no major shockers.

Here’s a list of the top ten games sold:

1. Super Smash Bros. Brawl (Wii) - 2.7 million
2. Tom Clancy’s Rainbow Six Vegas 2 (Xbox 360) - 752.3K
3. Army of Two (Xbox 360) - 606.1K
4. Wii Play w/ remote (Wii) - 409.8K
5. God of War: Chains of Olympus (PSP) - 340.5K
6. Crisis Core: Final Fantasy VII (PSP) - 301.6K
7. Guitar Hero III: Legends of Rock (Wii) - 264.1K
8. Major League Baseball 2K8 (Xbox 360) - 237.1K
9. Call of Duty 4: Modern Warfare (Xbox 360) - 237K
10. Army of Two (PS3) - 224.9K

So there were no huge surprises.  But it was a very, very good month for the video game industry.

[via Joystiq]

Violent Video Games Actually Make People Relaxed

April 09, 08 by Mark

Violent Game
Go ahead, stretch you neck out a little bit because I know you just did a double take. Whenever violence and video games are mentioned in the same sentence, there’s always a lawyer trying to make some money by saying that video games cause you to go crazy and commit murder.

Now lawyers like that will have to fabricate another story to make money because new research has been released that shows that violent video games make people relaxed. The group surveyed 292 World of Warcraft players ages 19-23, who all said that they feel “calm or tired after playing a round of the popular online game”.

There is one huge hole in this story: WoW isn’t really considered a very violent game. It’s not even rated M for Mature. So this study is pretty much invalid. I’m sure those lawyers will pick that point out and rip this research to shreds.

But that still doesn’t change the fact that violent video games don’t make violent people. Anyone trying to link any form of crime to video games so far has been without real evidence and just talks about stuff they don’t know (*cough* Fox News *cough*). If you are already psychologically messed up enough to want to harm another human being enough to kill him, there is something wrong with you to begin with. That has nothing to do with video games.

Madden 2009 on PC Canceled

April 02, 08 by Mark

large_20070815_madden08 Madden 2009 on PC Canceled

Peter Moore has just announced that the PC version of Madden 2009 has been canceled and the game will only be released on the Xbox 360, PS3, Wii, DS, PSP, and PS2. He said that the reasoning will be because of “serious business challenges”. Yeah, like the fact that the game doesn’t sell on the PC. That’s pretty serious to me. It looks very bad for most PC sports gamers as he has announced that EA Sports will be cutting back on most of their PC launches. It’s alright though, you can still get Madden on pretty much every console known to man.

Now this doesn’t make sense to me. How much harder could it be to port the PS3/Xbox 360 version of the game onto PC. Sure you’d sell less than 50,000 copies of it, but I think it would easily make up for the cost of porting. Then again, I really have no idea how hard it is to port PS3/Xbox 360 games onto the PC.

This is a positive thing though. Anytime a game is canceled on one system, it leaves the developers more time to focus on the other system, or in this case systems. So hopefully we will get a very good game this year. I highly doubt it, but I can hope.

The Problems with Gaming Narrative

March 08, 08 by Mark

Gaming Narrative is still very far behind other forms of narrative, such as books or movies. This may be one of the reasons that many people (including most mainstream media) look down upon gaming and gamers as a whole. Those people want engaging, heart-wrenching story lines like No Country for Old Men or the Kite Runner. So far gaming has failed miserably in that area. Most games try to be very violent or quirky to appeal to the people who are gaming now: men in their 20’s and 30’s and children. But how is gaming going to evolve and expand if there are just two types of categories most developers want to fit into. First of all, developers have to fix gaming narrative as a whole.

There are multiple problems with it, but it all originates from the fact that developers are borrowing too many ideas from other forms of media. Developers are unwilling to forge ahead into new territories with their games, because the price of development has gone so high. But someone has to do it because the continual borrowing of ideas just hurts the nature of gaming wholly.

Cutscenes are taken straight from movies. They are used by almost every developer in almost every game. Games used to need cutscenes, as animation technology and graphics weren’t good enough to render people talking normally. Nowadays, the technology is so advanced that there is no need for cutscenes. All cutscenes do these days is detract from the experience and interrupt the gameplay. Why do you think so many people skip them?

There are ways of making good cutscenes. The key is to make these interactive But that doesn’t mean developers should pull an Assassin’s Creed and just give gamers a ten foot radius to mess around in. This distracts the players from the storyline and eventually bores them. Two great examples are Mass Effect and Call of Duty 4. Both had types of cutscenes in them. Mass Effect used a dialogue tree to keep you engaged and in the storyline and you never felt like you were not in the experience. Call of Duty, on the other hand, put you in very gut-wrenching situations like (SPOILER) when you were the President and were effectively killed under a coup or when you were crawling around before you died from a nuclear explosion.

But that doesn’t mean that all games need some sorts of interactive cutscenes to succeed. Bioshock and Half-Life are both very highly critiqued games and both give their narratives through in-game sequences. These are both games in which you can spend four hours in before realizing it’s been that long. That’s because they constantly keep you engaged in the experience and never interrupt it with cutscenes. The future of gaming is, in my opinion, cutscene-less.

Another example of being slammed back down to earth from your game experience is Lost Odyssey. Lost Odyssey has multiple short stories in the game. If people wanted to read a book, they would go to the bookstore, not their local Gamestop. This is a form of abuse on the media, because it just retracts from what games look like they will be in the near future: interactive experiences, in which you control a character or group of characters. All entertainment is supposed to help you escape into another person’s life. People just like to get away from their life and into the life of a virtual character for a few hours. Stopping the game and forcing the player to read pages of texts, just detracts that experience and the player gets slammed back to earth.

Developers are slowly getting better at narratives. With games like Bioshock, Mass Effect, and Call of Duty 4 out in recent times, it looks like games will continue to get better and better narratives. Hopefully developers that are continuing to use sloppy forms of narrative will read this article and realize that their forms of narrative are just other forms of media forced around gameplay. If they try to do a better job with their next games, we should see widespread results within a few years.

How to save the PC Industry

February 27, 08 by Mark

L10632769 How to save the PC Industry

We all know it: The PC gaming market is drowning in a sea of piracy ( that’s a strange pun). PC games only accounted for about 13-14% of total sales in 2007 and will likely go down even farther as the consoles continue to provide a lifeboat for the sinking ship that is the PC gaming market. Here’s some things that need to be done within the market:

Strengthen the PC Gaming Alliance

The PC Gaming Alliance was unveiled during GDC. The only problem with this agreement is that there are a few organizations that definitely need to be on here. Specifically missing on this list is Valve. Valve’s Steam has been considered considerably superior to Microsoft’s Games for Windows initiative that has as of yet fell on its face. If Valve was in this Alliance, Microsoft could cooperate with them in making an application for the PC that would rival that of the consoles. Also missing from this list is EA, who also has a very successful PC franchise in the Sims. Adding EA just adds more authority and unity into the Alliance.

Standardize the System Requirements

Before you scream that it’s a PC not a console, hear me out. I’m not talking about putting specific requirements into every PC, I’m talking about the requirements of the games. The CPU and RAM requirements are nothing but extra confusion to the end consumer. I think that there should be a letter scale of the minimum setting the game needs to run. For example, say a 2.0 GHZ 2 gb RAM machine is a grade B. Every game that has a 2.0 GHZ 2 gb RAM minimum requirement would a B game. There could be problems with the updating of such system, but I’m sure the Alliance could work out some sort of agreement. Maybe they could do a yearly update.

Stop Fragmenting the Market

In some ways, PC developers are to blame for the downfall of PC games. They love to cut off their potential consumers for some reason. I really don’t understand why a developer would make a game like Crysis. The game works well on a fraction of the available PCs so they are already slicing the PC user base. I understand that people like to push the technology, but why would anyone want to spend millions of dollars to make an insanely pretty game that no one will buy because they can’t play it. Who wants to go out and buy a $1000 machine to play the newest PC games when you can play your games on a less expensive console or on any computer’s web browser.

Get Gamers away from WoW

Out of all of these tips this one may actually be the hardest. Gamers who are playing WoW aren’t buying new games and aren’t supporting the PC Market. All they do is play WoW and continue to help Blizz- sorry Activision Blizzard get enough money to buy several countries. Good luck developers.

Stop Piracy

This is the most vital of all of the tips. Games aren’t selling on the PC because pirates are hacking into the code and putting the game on Bit torrent for anyone to download for free. Who would bother spending $50 on a game when you can play it for free? PC developers need to find better copyright protection software and need to get harder punishments for game pirates.

As you can see, PC Gaming has a long way to go before it can catch up once again to the consoles. Hopefully, the Alliance will help revitalize the PC market and PC developers can make money again. Be sure to check back tomorrow for my tips for Sony and the PS3.