newsupermariobrothers-300x267 New Super Mario Bros. Review

So I just got a Nintendo DS.  I know I probably should have waited because of the rumors of a new version coming this summer, but my urge to get one and continual nagging from my brother pushed me over the edge.  So as I was picking up my black DS from Best Buy, I decided to get New Super Mario Bros. because I’ve heard so many good things about it.  And most of those good things were true.

I won’t be doing my normal outline for reviews because this game just isn’t big enough to warrant six different full length sections (unlike Mass Effect).  Instead, I will focus on just three sections of the game, visuals, sound, and gameplay, and then add some miscellaneous parts of the game at the end.

Visuals

There’s not much to say here because this game is on a Nintendo DS and while the system has very useful capabilities, graphics is not where it excels.  The DS just can’t put out as many pixels as the PSP.  But the art style of this game is great.  It is reminiscent of the old Super Mario Bros. but does things in a new, different way.

Sound

The music in this game is actually very good.  The soundtrack is very well done and the characters react around it.  For example, on a very low beat, the goombas will stop for a moment, then continue when the beat has finished.  The one problem with this great music is that it is coming out of the DS speakers.  They are just too small and low quality to really appreciate it.  I suggest getting headphones for this game.

new-super-mario-bros-worldmap New Super Mario Bros. Review

Gameplay

The gameplay of New Super Mario Bros. is definitely the highest point of the game.  With this game Nintendo once again proved that they are the dominant species when it comes to platformers, because every level has a unique and very fun design to it.  There are innovative little nuances that make this game really stand out in my mind.  For example, there is a level in which there are meteors raining from the sky that you must dodge as you traverse the level (yes, it’s as hard as it sounds).   This is another game that is just pure fun on the gameplay side.

The Rest

Interestingly, Nintendo took many of the moves from it’s 3-D Mario games and puts them into this game.  For example, you can ground pound, wall jump, and triple jump.  Also, many of the bosses are references from Super Mario Sunshine like Petey Piranha.

One of my gripes with this game is the way the difficulty scales in it.  Worlds 1-7 are relatively easy but then the difficulty jumps up hugely at World 8.  There should have been more of a gradual increase.

Another problem with this game is the length.  Or is it a problem?  The game clocks in at about 6-7 hours, with some replay value.  That seems like a very good number, especially for a handheld game.  But I still wanted more.  God I’m such a greedy bastard.

Rating: ★★★★½

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